Microsoft Works MSWorksWPDoc / \ / \ / .. \ ____---- / .... \ ____---- / / ...... \____---- ...... / `---------. |---|---| | |---|| |---| || / || < | .. / \___ \ | ,---' \__| REAL BOUT FATAL FURY FAQ version: 1.0 rel. 1 Created: 27th February 1996 Copyright (c) 1996, Mark O'Neill (* FLEA *) <100125.2055@compuserve.com> This Document may be freely copied, distributed or used in any way provided proper credit is given to it's author. ------=| CONTENTS |=---------------------------------------------------------- 1) Introduction 2) Game Details 3) Basic Movement/Controls 4) Power Guage 5) Stage Descriptions 6) Combo's 7) Individual Character Details Terry Bogard Andy Bogard Kim Kap Whan Duck King Joe Higashi Mai Shiranui Sokaku Mochizuki Bob Wilson Hon Fu Blue Mary Franco Bash Ryuji Yamazaki Jin Chon Shu Jin Chon Rei Billy Kane Geese Howard 8) Credits/Thanks 9) Version History 10) Post sites for this FAQ ------=| INTRODUCTION |=------------------------------------------------------ Welcome all NeoGeo/Beat'em up fans! The latest in the Fatal Fury series sees Geese Howard in possession of the Secret Scrolls, who wants rid of them as he sees them as useless. He now makes arrangements for the latest King Of Fighter's tournament, and seeks to rule again. ------=| GAME DETAILS |=------------------------------------------------------ As is unique to the Fatal Fury series, the action is fought on 3 planes of existence (background, middle and foreground). When your character is in either the background or foreground, they may only move forwards, backwards, or dash (or return to the middle plane). Rounds consist of 'best of 3' rules (as standard). The energy bar for each character is now similar in function to Killer Instinct, where two energy bars are 'overlaid' on each other. The top bar is the Yellow bar, which when depleted gives way to a Red bar, which will flash when it reaches around 90 percent. For a 1 player game, 'King of Fighters' rules apply, where the player must defeat 3 opponents (still best of 3 rounds each) before moving onto the next stage, until after 4 stages (12 fights) Geese is to be fought. There are 5 stage areas in the game, 4 of which are Match stages which have obstacles/hazards at each end (refer to Stage Description section). The game now also features the familiar 'Ring Out' feature as used in the Virtua Fighter series. When the obstacles are broken, they remain broken/missing for the next round(s). If both players Ring Out, the first one to do so is the loser of the round. The fifth stage is Geese Tower, where Geese Howard is fought. There are no obstacles on this stage. For the first time in a Fatal Fury game, combos are rewarded with a showing of the number of hits inflicted on the opponent and the type of move used. Combo's are now much more adaptable than in Fatal Fury 3, and if a Hidden Power Attack is tagged into a combo, good-bye opponent's energy bar! Another first for Fatal Fury is the addition of a fighter's Power Guage (see section below). A Perfect round is now rewarded with a different win pose for your character. There is also now free-flowing Blood in the game, which is a welcome (but unusual) addition to the Fatal Fury series. As in Fatal Fury 3, rounds are graded for the player depending upon their performance (in terms of combo's, speed, skill etc) as follows:- SSS - highest C - lowest At the end of the game (after defeating Geese), you will be awarded a Fighter Grade (if you ranked high enough) of one of the following:- Master Fighter Ace Fighter Hopeful Fighter Average Fighter Trainee Fighter Beginner Fighter One of 2 colours can be selected for each character, using either A or D buttons when selecting a character. The A button is the normal colour. The D button is the alternative colour. Music and returning characters from Fatal Fury 3 remain largely unchanged (Bob Wilson's music has been re-mixed). ------=| BASIC MOVEMENT/CONTROLS |=------------------------------------------- | | | (jump) | | | | UB U UF A - Punch | | O O O B - Kick | | \ | / C - Powerful Attack (Taunt at distance)| | (high guard) B O- n -O F D - Oversway to Background | | / | \ (or Foreground if crouching) | | O O O -Hits opponent who is overswaying | | DB D DF -Turning back whilst in the air | | (low guard) (crawl) | | (crouch) | | | +--------------------------------------------------------------------+ | | | Holds/Throws : O- or -O + C button (or variations of) | | Some characters can also Air Throw | | | | Low Jump : Tap Jump direction | | | | High Jump : Hold Jump direction | | | | Crawl : Crawl forward (offensive crouch, Hold \ ) | | O | | Air Defense : O- in the air whilst being attacked. | | (works against normal moves & projectiles) | | | | Jump Back : O- O- | | | | Forward Dash : -O -O (can also dash-jump) | | | GUARD REVERSAL : During an attack, you can use powerful 'Guard Reversal' techniques to break the enemy guard. To do this, whilst blocking an attack, perform a Special Move, which should result in a Guard Reversal Hit Bonus. WHEN GETTING UP : Some characters can immediately perform an attack whilst they are getting up (after being thrown etc). This is done by tapping the C button continously while standing up. Details for the moves or variations for each character are given in their own section. Your character can also escape to the Background or Foreground by using the D button when getting up (roll away). PURSUE & ATTACK : Some characters can perform a follow-up attack on a downed opponent. Details for the moves or variations for each character are given in their section. COMBINATION ATTACKS : Just like in Fatal fury 3. Pressing a series of buttons (sometimes with joystick direction) will perform cool looking chain-like combos. See each characters section for details, and the Combo Section below. ULTRA DEADLY ATTACK : Known as the S.POWER move. Only possible when your character's energy bar is flashing OR the Power gauge is full or flashing. (Can also be done if both are flashing instead of the P.POWER move). These moves are based on Fatal Fury 3's ChoHissatsuWaza (supermoves). HIDDEN POWER ATTACK : Known as the P.POWER move. Only possible when your character's energy bar is flashing AND the Power gauge is full or flashing. These moves are based on Fatal Fury 3's Cho-ChoHissatsuWaza (super-super moves), although they are much easier to perform now. ------=| POWER GAUGE |=------------------------------------------------------- Each character has at the bottom of the screen a bar which fills up when your character attacks the opponent (special or normal moves, blocked or not). When the bar becomes full, it flashes and displays above the gauge:- S.POWER 'GO!' or P.POWER and 'GO!' At this point, your character now has the following abilities; S.POWER - Ultra Deadly Attack, Guard Cancel powers (Power gauge OR/(AND) energy bar flashing) or P.POWER - Hidden Power Attack, Guard Cancel powers (Power gauge AND energy bar flashing) The bar will only go down when you have used the move successfully hitting the opponent or not). Partly charged gauges are carried over to the next round. If the move is not used, the gauge will begin to drain slowly. During this time the move will still be available until the bar is empty (only if bar is still flashing). ------=| STAGE DESCRIPTIONS |=------------------------------------------------ SOUND BEACH Obstacles include frameworks of wood and old tires. If either side gives way, a Ring Out will occur with a player falling into the water. On the very far left is a neon sign which if broken will electrocute the unfortunate victim who touches it. WEST SUBWAY The obstacles here are the spectators of people watching the fight at both ends. If either side gives way, a Ring Out will occur with a player falling onto the train tracks or stumbling into a train which will subsequently leave! BOTANICAL GARDENS The obstacle on the right is an elevator, which will give a ride to any unwilling passenger! On the left is a directory board which will give way to a sunken area. SOUTHTOWN BRIDGE Located in the Dockyards. On the right is some scaffolding which when broken will spark with electricity. On the left is a pile of wooden boxes which when broken will allow a player to fall into the water or to stumble into the hold of the docked ship which is about to depart. GEESE TOWER The only place to fight Geese Howard in a 1 player match. The lighting will change for the second round. The music and lighting will change if there is a third round. Special Note:- this stage will continually 'wrap-around' i.e; there are no walls/obstacles to the left or right. ------=| COMBO'S |=----------------------------------------------------------- The combo system is similar to the one used in Fatal Fury 3, but it is now much more adaptable. Instead of only being able to execute set combo's, a combo can now be adapted to make a variation by the position of the joystick during any part of the combo (see example, below). Most combo's have variations, but not all. Deadly attacks can also be used in combo's with devasting effects! examples of notation; A-B-C - tap A, then B, then C buttons quickly in succession A,dn+B-C - tap A, then hold Joystick Down and press B then C (still holding Down on joystick) A,dn+B,C - tap A, then hold Joystick Down and press B, release Down (return joystick to neutral) and press C ------=| INDIVIDUAL CHARACTER DETAILS |=-------------------------------------- When (close) is specified next to a move, the move must be executed when next/close to an opponent. When (near) is specified next to a move, the move must be executed when 1 to 2 character positions away from an opponent. [Bg] - indicates move knocks opponent into Background plane. [Fg] - indicates move knocks opponent into Foreground plane. Some moves can be 'faked' (the same way as in Fatal Fury 3) and are detailed as so. Letters in brackets after a move indicate the same motion but using different buttons to fake a move. Some moves can be faked with the same AND different joystick motions, but in these cases I have only shown the moves which use the same motion to avoid any confusion. All moves shown are for characters facing to the right. | TERRY BOGARD | | | | Buster Throw: -O + C | | or O- + C | | | | | | | UpperCut: / + A | Getting Up attack: none | | O | | | | Pursue Attack: none | | Spinning Kick: -O + B [Bg] | | | | | | | | | Burning Knuckle: | / O- + A/C | Fake: | / O- -O + AB | | O O | O O | +------------------------------------------------+-------------------------+ | Power/Round Wave: | \ -O + A/C | The C version will hit | | O O {AB} | in all 3 planes | +------------------------------------------------+-------------------------+ | Power Dunk: -O | \ + B | | | O O | | +------------------------------------------------+-------------------------+ | Crack Shoot: | / O- + B | | | O O | | +------------------------------------------------+-------------------------+ | Rising Tackle: Hold | then O + A | | | O | | | +------------------------------------------------+-------------------------+ | Bashing Sway: | \ -O + D | | | O O | | | | | | | | | Power Geyzer: | / O- / -O + BC | Fake: | / O- + BC | | O O O | O O | | | | | | Fake: | / O- + BC | | Triple Geyzer: | / O- / -O + C | O O | | O O O | | | | | | | | 1) A-B-C variations: dn+A-B-C / A,dn+B-C / A,dn+b, C | | | | 2) B-B-C variations: dn+B-B-C | | | | 3) B-C-C | | | | ANDY BOGARD | | | | Shoulder Throw: -O + C | | or O- + C | | | | | | | Upper Palm: / + A | Getting Up attack: none | | O | | | | Pursue Attack: none | | Rolling Kick: -O + B | | | | | | | | | Quicksilver Flash: / -O + A/C | | | (Zan Ei Ken) O {AB} | | +------------------------------------------------+-------------------------+ | Repeated Kick in: -O | \ + B | | | Darkness O O | | +------------------------------------------------+-------------------------+ | Dragon Blast: -O | \ + C | | | (Sho Ryu Dan) O O | | +------------------------------------------------+-------------------------+ | Shiranui Spirit: in air, | \ -O + D | | | Crunch O O [Fg] | | +------------------------------------------------+-------------------------+ | Sky Breaking Blast: / | \ -O + B | | | O O O | | +------------------------------------------------+-------------------------+ | Egg Beater Blast: | / O- + A/C | The C version will hit | | (Hi Sho Ken) O O {AB} | in all three planes | +------------------------------------------------+-------------------------+ | Violent Tornado Kick: | / O- + D | | | O O | | | | | | | | | Ultra Break Blast: Hold | then \ -O + BC | Fake: | \ -O + BC | | O O | O O | | | | | | | | Quicksilver Break: / | \ -O + C | | | O O O | | | | | | | | 1) C-C-C-C,fwd+C [Fg] | | | | 2) B-B-C variations: dn+B-B-C | | | | 3) A-B-C variations: dn+A-B-C / dn+A,B-C / dn+A-B,C | | | | KIM KAP WHAN | | | | Shoulder Throw: -O + C | | or O- + C | | | | | | | Axe Kick: -O + B | Getting Up attack: none | | | | | Foot Stomp: AB | Pursue Attack: none | | | | | | | | | | | Flying Swallow Slash: Hold | then O + B | | | (Hi En Zan) O | | | | | | | when at top of move: | + B | | | O | | | | | +------------------------------------------------+-------------------------+ | Moon Slash: | / O- + B/C | Fake: | / O- -O + AB | | O O | O O | +------------------------------------------------+-------------------------+ | Egg Beater Blast: in air, | + B | | | (Hi Sho Ken) O | | +------------------------------------------------+-------------------------+ | Twirl Kick: -O | \ + A | | | (Ku Sa Zin) O O | | | | | | | | | Chinese Phoenix Kick: in air, O- / | \ -O + BC | | | O O O | | | | | | | | | Chinese Phoenix: | / O- / -O + C | Fake: | / O- + BC | | Dance Kick O O O | O O | | | | | | | 1) A-B-B-C-C | | | | 2) B-B-B-C-C | | | | 3) A-B-C variations: dn+A-B-C | | | | 4) B-B-C variations: dn+B-B-C | | | | 5) (near), C-C | | | | DUCK KING | | | | Slam Dunk: -O + C Air Throw: | + C | | or O- + C O | | | | | | | Overhead hit: -O + A | Getting Up attack: none | | | | | Slide Kick: \ + B | Pursue Attack: | + C | | O | (ground spin) O | | | | | | | | Head Spin Attack: | \ -O + A/C | | | O O | | +------------------------------------------------+-------------------------+ | Dancing Dive: | / O- + B | | | O O | | +------------------------------------------------+-------------------------+ | Neo Break Storm: -O | \ + B | | | O O | | +------------------------------------------------+-------------------------+ | Flying Spin Attack: in air, | / O- + A | | | O O | | +------------------------------------------------+-------------------------+ | Duck Fake Air: in air, | | | Not an attack | | O O | | +------------------------------------------------+-------------------------+ | Duck Fake Ground: Forward Dash, \ + C | Not an attack | | O | | | | | | O | | | Break Spiral: O- / | \ -O / | + BC | Fake: O- / | \ -O + BC | | O O O O (close)| O O O (?)| | | | | | | | Duck Dance: | | + ABC | Not an attack. | | O O | Enhances other moves (?)| | | | | | | 1) A-A-B-B-C | | | | 2) A-B-C [Bg] | | | | 3) B-B-C [Bg] | | | | JOE HIGASHI | | | | Knee-kick combo: -O + C Knee Bash: \ + C | | or O- + C O | | | | | | | High Elbow: / + A | Getting Up attack: none | | O | | | | | | Slide Kick: \ + B | Pursue Attack: none | | O | | | | | | Uppercut: O- + A | | | | | | Roundhouse: O- + B | | | | | | | | | Slash Kick: / -O + B/C | | | O {AB} | | +------------------------------------------------+-------------------------+ | Golden Heel: | / O- + B | | | O O | | +------------------------------------------------+-------------------------+ | Tiger Kick: -O | \ + B | | | O O {AB} | | +------------------------------------------------+-------------------------+ | Pressure Knee: | \ -O + D | | | O O | | +------------------------------------------------+-------------------------+ | Exploding Blast: Tap A repeatedly... | | | | | | during above: | \ -O + A | | | O O | | +------------------------------------------------+-------------------------+ | Hurricane Upper: O- / | \ -O + A/C | | | O O O {AB} | | | | | | | | | Screw Upper: -O O- / | \ + BC | | | O O O | | | | | | | | | Sliding Screw Upper: -O O- / | \ + C | | | O O O | | | | | | | | 1) db+A,C-C | | | | 2) A-B-C variations: dn+A-B-C | | | | 3) (near), B-B-C | | | | MAI SHIRANUI | | | | Leg Flip: -O + C Air Throw: | + C | | or O- + C O | | | | | | | Cape Flick: O- + A [Bg] | Getting Up attack: Tap C repeatedly | | | (double kick) | | | | | Thrust Kick: -O + B | Pursue Attack: none | | | | | | | | Butterfly Fan: | \ -O + A | | | (Kacho Sen) O O {AB} | | +------------------------------------------------+-------------------------+ | Violent Butterfly: | / O- + C | Will hit in all 3 planes| | Fan O O | | +------------------------------------------------+-------------------------+ | Dragon Flame Dance: | / O- + A | | | (Ryu En Bu) O O {AB} | | +------------------------------------------------+-------------------------+ | San Flash Dance: | | + C | | | O O | | +------------------------------------------------+-------------------------+ | Ninja Bees: O- / | \ -O + C | | | O O O | | +------------------------------------------------+-------------------------+ | Squirel Dance: in air, | + AB | | | (Musasabi Mai) O | | +------------------------------------------------+-------------------------+ | Shiranui Spirit: in air, | \ -O + D [Fg] | | | Crunch O O | | | | | | | | | Deadly Ninja Bees: -O / -O + BC | | | O | | | | | | | | | Leotard Ninja Bees: -O / -O + C | | | O | | | | | | | | 1) B-C-C | | | | 2) A-B-C variations: dn+A-B-C / A-B,dn+C / A,dn+B-C | | | | 3) B-B-C [Fg] variations: dn+B-B-C | | | | 4) A-A-A-C variations: A-A-A,fwd+C [Fg] / A-A-A,dn+C | | | | SOKAKU MOCHIZUKI | | | | Slam: -O + C Air Throw: | + C | | O | | Shoulder Toss: O- + C | | (add -O + C repeatedly to bash face) | | | | | | | Staff Thrust: / + A | Getting Up attack: none | | O | | | | Pursue Attack: | + C | | | (lightning) O | | | | | | | | Makibishi Masher: | \ -O + A | | | O O {AB} | | +------------------------------------------------+-------------------------+ | Wild Monkey Slash: | / O- + A | | | O O | | +------------------------------------------------+-------------------------+ | Possession Blast: -O O- -O + C | | | | | +------------------------------------------------+-------------------------+ | Secret Power: -O | \ + B | Fake: O- / | \ -O + BC | | Thunderbolt O O | O O O | +------------------------------------------------+-------------------------+ | Demon Camp: rotate 360 + C (close) | | | (Ki Mon Jin) | | +------------------------------------------------+-------------------------+ | Dream Camp: -O | \ + A | | | (Gen Mu Jin) O O | | +------------------------------------------------+-------------------------+ | Dance Of Demons: Tap A repeatedly | | | | | +------------------------------------------------+-------------------------+ | Evil One Bop: O- / | \ -O + B | Not an attack. | | O O O | Reflects projectiles | +------------------------------------------------+-------------------------+ | Flames Of Doom: | O- / + B | | | O O | | | | | | | | | Thunder: -O \ | \ -O + BC | Fake: O- / | \ -O + BC | | O O O | O O O | | | | | | | | Breath Of Thunder: -O \ | \ -O + C | Fake: O- / | \ -O + BC | | God O O O | O O O | | | | | | | 1) C-C-C-C,dn-dn+C | | | | 2) A-B-C [Bg] variations: any variant of joystick dir with A-B-C | | | | 3) B-B-C [Bg] variations: any variant of joystick dir with B-B-C | | | | BOB WILSON | | | | Falcon: -O + C | | or O- + C | | | | | | | Thrust Kick: / + A | Getting Up attack: Tap C repeatedly | | O | (somersault kick) | | | | | Shoulder Charge: -O + A | Pursue Attack #1: O + C | | | (leg drop) | | | | | | | Pursue Attack #2: O O + C (?) | | | (hornet attack) / / | | | | | | | | Rolling Turtle: | / O- + B/C | Can move left/right | | O O | during C version | +------------------------------------------------+-------------------------+ | Bull's Horn: Hold | then O + B/C | | | O | | | +------------------------------------------------+-------------------------+ | Wild Wolf: Hold O- then -O + B | | | | | +------------------------------------------------+-------------------------+ | Monkey Dance: -O | \ + B | | | O O | | | | | | | | | Dangerous Wolf: -O O- / | \ -O + BC | Fake: O- / | \ -O + BC | | O O O | O O O | | | | | | | | Mad Spin Wolf: | / O- | / O- + C | | | O O O O | | | | | | | | 1) C-C-C,up/uf+C | | | | 2) C-C-C-C | | | | 3) A-B-C | | | | 4) B-B-C | | | | HON FU | | | | Leg Flip: -O + C Face Bash: \ + C | | or O- + C O | | | | | | | High NC hit: / + A | Getting Up attack: none | | O | | | | | | Spinning Head Kick: -O + B | Pursue Attack: | + C | | | (low NC hit) O | | | | | | | | Nine Dragon Drubbing: O- / | \ -O + C (close) | | | O O O | | +------------------------------------------------+-------------------------+ | Heavenly Lightning: Hold / then -O + B | Hit B again to stop/face| | On The Earth O | smash | +------------------------------------------------+-------------------------+ | Heavenly Lightning: | / O- + B | | | In The Sky O O | | | | | +------------------------------------------------+-------------------------+ | Confident Counter-: | / O- + C | | | Attack O O | | | | | +------------------------------------------------+-------------------------+ | Sky Of Fire Noogie: -O | \ + A | | | O O {AB} | | | | | +------------------------------------------------+-------------------------+ | | | | Fire Stallion: Tap A repeatedly | | | | | | | | | Explosive Goro: | / O- / -O + BC | | | O O O | | | | | | | | | Storm In Gadentsa: | / O- / -O + C | | | O O O | | | | | | | | 1) db+A,C-C | | | | 2) A-A-C | | | | 3) A-B-C variations: dn+A-B-C | | | | 4) B-B-C variations: dn+B-B-C / B-B,fwd+C [Fg] | | | | BLUE MARY | | | | Leg Flip: -O + C (Others ?) | | | | | | | | | Crouching Punch: \ + A | Getting Up attack: | | + C (?) | | O | (?) O O | | | | | Spin Kick, Leg Kick: O- + B | Pursue Attack #1: O + C | | | (leg drop) | | | | | | | Pursue Attack #2: | + C (?) | | | (short hop ?) O | | | | | | | | Spin Fall: | \ -O + A | | | O O | | +------------------------------------------------+-------------------------+ | M. Spider: | \ -O + C | | | O O | | +------------------------------------------------+-------------------------+ | Straight Slice: Hold O- then -O + B | | | | | | - Stun Slice: after above, O- -O + B | | +------------------------------------------------+-------------------------+ | M. Crab Crunch: Hold O- then -O + C | | | | | +------------------------------------------------+-------------------------+ | Vertical Arrow: -O | \ + B | | | O O | | | | | | - M. Snatcher: do same move again | | +------------------------------------------------+-------------------------+ | M. Head Buster: | / O- + B | Not an attack. | | O O | Counter attack (ground) | +------------------------------------------------+-------------------------+ | Stun Gun Smasher: | / O- + C | Not an attack. | | O O | Counter attack (air) | +------------------------------------------------+-------------------------+ | (?): | / O- + A | Not an attack. | | O O | Dodge projectiles etc. | | | | | | | | M. Typhoon: -O O- / | \ -O + BC | | | O O O | | | | | | | | | M. Driving Smasher: -O O- / | \ -O + C | | | O O O (close)| | | | | | | | 1) A-B,fwd+C | | | | 2) A-B-C | | | | 3) B-B-C | | | | FRANCO BASH | | | | Elbow Bash: -O + C | | or O- + C | | | | | | | Roundhouse Kick: -O + B | Getting Up attack: Tap C repeatedly | | | (power punch) | | | | | | Pursue Attack: none | | | | | | | | Double Kong: | / O- + A/C | | | O O | | +------------------------------------------------+-------------------------+ | Power Bicycle: | \ -O + B | | | O O | | +------------------------------------------------+-------------------------+ | Meteo Shot: | \ -O + A | | | O O {AB} | | +------------------------------------------------+-------------------------+ | Meteo Tackle: / -O + C | | | O | | +------------------------------------------------+-------------------------+ | Waving Blow: O- / | \ -O + D | | | O O O | | +------------------------------------------------+-------------------------+ | | | | Waving Step: Hold O- then -O + B | | | | | | | | | Final Omega Shot: | / O- / -O + BC | | | O O O | | | | | | | | | Doomed Day Buster: -O \ | / O- + C | | | O O O (close)| | | | | | | | 1) A-C-C-C,up+C | | | | 2) A-B-C variations: dn+A-B-C | | | | 3) B-B-C variations: dn+B-B-C | | | | RYUJI YAMAZAKI | | | | Reverse Toss: -O + C Head Butt: \ + C | | or O- + C O | | | | | | | Double Punch: -O + A | Getting Up attack: Tap C repeatedly | | | (dust throw) | | | | | | Pursue Attack: | + C (?) | | | (palm smash/grab?) O | | | | | | | | Snake Tamer: | / O- + C | Hold C to delay attack | | (low) O O | | +------------------------------------------------+-------------------------+ | O | | | Snake Tamer: | / O- + C then / | Hold C to delay attack | | (high) O O | | +------------------------------------------------+-------------------------+ | Double Return: | \ -O + C | Not an attack. | | O O | Returns projectiles | +------------------------------------------------+-------------------------+ | Judging Dagger: -O / -O + A/C | | | O | | +------------------------------------------------+-------------------------+ | Sadism/Masochism: O- / | \ -O + B | Taunts, counter attacks | | O O O | | | | | | | | | Guillotine: -O \ | / -O + BC | | | O O O | | | | | | | | | Drill: rotate 360 + C (close) | | | | | | | | | | | 1) A-C-C,fwd+C | | | | 2) A-B-C variations: A,dn+B,C | | | | 3) B-B-C variations: dn+B-B-C | | | | JIN CHON SHU | | | | Energy Burst: -O + C | | or O- + C | | | | | | | Spinning Backhand: -O + A | Getting Up attack: none | | | | | Leg Sweep: \ + C | Pursue Attack: none | | O | | | | | | | | | Emperor Kick: -O -O + A | | | | | +------------------------------------------------+-------------------------+ | " Tengan Slash: | \ -O + A/C | | | O O {AB} | | +------------------------------------------------+-------------------------+ | " Tenji Slash: -O | \ + A/C | | | O O | | +------------------------------------------------+-------------------------+ | | | | " Shingan Slash: -O \ | / O- + A/B/C | Teleport; | | O O O | | | | A - infront | | | B - above | | | C - behind | | | | | | | | Emperor Rojin Slash: | / O- -O + BC | | | O O | | | | | | | | | " Doomed Slash: | / O- -O + C | | | O O | | | | | | | | 1) A-A,fwd+C [Fg] | | | | 2) A-B-C variations: dn+A-B-C | | | | 3) B-B-C variations: dn+B-B-C | | | | 4) A-A-C | | | | 5) B-B-B,dn+C | | | | 6) dn+A-A-B-B | | | | JIN CHON REI | | | | Energy Burst: -O + C | | or O- + C | | | | | | | Axe Kick: -O + B | Getting Up attack: none | | | | | | Pursue Attack: none | | | | | | | | Emperor Kick: -O -O + A | | | | | +------------------------------------------------+-------------------------+ | " Tengan Slash: | \ -O + A/C | | | O O {AB} | | +------------------------------------------------+-------------------------+ | " Tenji Slash: -O | \ + A/C | | | O O | | +------------------------------------------------+-------------------------+ | " Rojin Slash: | / O- -O + C | | | O O | | +------------------------------------------------+-------------------------+ | " Tashin Slash: | / O- + B | | | O O | | +------------------------------------------------+-------------------------+ | Dragon Man: | \ -O + B | | | (Ryu Ten Shin) O O | | | | | | | | | Emperor Doomed Slash: -O O- / | \ + BC | | | O O O | | | | | | | | | Emperor Dragon Voice: -O O- / | \ + C | | | Slash O O O | | | | | | | | 1) A-B-C variations: dn+A-B-C | | | | 2) B-B-C variations: dn+B-B-C | | | | 3) A-A-C | | | | BILLY KANE | | | | Pole Throw: -O + C | | or O- + C | | | | | | | Pole Stab: -O + A | Getting Up attack: none | | | | | | Pursue Attack: none | | | | | | | | Mid Hit: Hold O- then -O + A | | | (San Setsu Ken) | | | | | | - Flame S.S.K: after above, O- -O + C | | | | | +------------------------------------------------+-------------------------+ | Sparrow Hunt: | / O- + A | | | O O | | +------------------------------------------------+-------------------------+ | Pole Swirl: Tap A repeatedly | | | | | +------------------------------------------------+-------------------------+ | Powerful Hi Sho Ken: / | \ -O + B | Fake: | / O- + AB | | O O O | O O | +------------------------------------------------+-------------------------+ | Fire Dragon Pursue: | / O- + B | Not an attack. | | O O | Counter attack (ground) | +------------------------------------------------+-------------------------+ | Water Dragon Pursue: | / O- + C | Not an attack. | | O O | Counter attack (air) | | | | | | | | Ultra Fire Swirl: | \ -O \ | / O- + BC | | | O O O O O | | | | | | | | | Ko Ren Satsuken: -O \ | + C | | | O O | | | | | | | | 1) A-B,(wait),|\-O+C | | O O | | 2) dn+A-B-C | | | | 3) dn+B-B-C | | | | 4) A-B | | | | 5) (near), B-B | | | | GEESE HOWARD | | | | Shoulder Toss: -O + C Face Grab: \ + C | | O | | Reverse Slam: O- + C | | (add -O + C repeatedly to bash face) | | | | Reverse Throw (?): ? | | (leaves opponent vulnerable) | | | | | | | Upper Palm: / + A | Getting Up attack: none | | O | | | | | | Spin Kick: O- + B [Bg] | Pursue Attack: none | | | | | Quick Swipe: guard, -O + A/C | | | (?) (?)| | | | | | | | | Evil Spirit Slash: Hold O- then -O + B/C | Fake: | \ -O + AB | | | O O | +------------------------------------------------+-------------------------+ | Wind Slash: | / O- + A/C | | | O O {AB} | | +------------------------------------------------+-------------------------+ | Fast Wind Slash: in air, | / O- + A/C | | | O O | | +------------------------------------------------+-------------------------+ | Knockdown Throw: O- / | \ -O + B/C | Not an attack: | | O O O | Counter attack; B - high| | | C - low | | | | | Raising Storm: / -O \ | / O- \ + BC | Fake: O- / | \ -O + BC | | O O O O O | O O O | | | | | | | | Thunder Break: -O \ | + C | | | O O | | | | | | | | 1) A-C-C-C-C,fwd+C | | | | 2) A-B-C | | | | 3) B-B-C | | | | 4) dn+B-B,B-C | | | | 5) A,fwd+A-C [Bg] variations: A,fwd+A,C | | | ------=| CREDITS/THANKS |=---------------------------------------------------- Author of this FAQ (ME!)............................Mark O'Neill (* FLEA *) Special Thanx (& Honorary Mention)..................Gary (SMILER) Clinton SNK Corp............................................The best game in the Fatal Fury series yet | HALLOWED HALL OF FAME |_ | | | | #1. FLEA | | | | | | | | | | | Any additional information, suggestions, corrections, (friendly) critism, move names, combo's, codes etc. would be gratefully appreciated, and you will get your name in the credits of this FAQ. You may also be allowed entry to the 'Hallowed Hall of Fame' for something you provide which is really special! I can be e-mailed at:- CompuServe: 100125,2055 (attn: Mark O'Neill) InterNet: 100125.2055@compuserve.com ------=| VERSION HISTORY |=--------------------------------------------------- 1.0 - Initial version. Most things covered. ------=| POST SITES FOR THIS FAQ |=------------------------------------------- InterNet: web; - sPACEMAN sPIFF's 'Unofficial' NeoGeo Home Page:- http://panther.gsu.edu:80/~gs01zzf/ ftp; - sanar.kaiwan.com - brawl.mindlink.net CompuServe: - Video Games Forum (Go VIDGAM) - Video Game Central Forum (Go VIDPUB) If anyone out there would like me to add endings for the characters, please e-mail me and let me know and I will add them (or anything else). * FLEA * Courier O4d°